/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.loginserver.clientpackets;

import com.aionemu.commons.database.dao.DAOManager;
import com.aionengine.gameserver.dao.PlayerDAO;
import com.aionengine.gameserver.network.loginserver.LsClientPacket;
import com.aionengine.gameserver.network.loginserver.serverpackets.SM_GS_CHARACTER;

/**
 * @author cura
 */
public class CM_GS_CHARACTER_RESPONSE extends LsClientPacket {

    public CM_GS_CHARACTER_RESPONSE(int opCode) {
        super(opCode);
    }

    private int accountId;

    @Override
    public void readImpl() {
        accountId = readD();
    }

    @Override
    public void runImpl() {
        int characterCount = DAOManager.getDAO(PlayerDAO.class).getCharacterCountOnAccount(accountId);
        sendPacket(new SM_GS_CHARACTER(accountId, characterCount));
    }
}
